Sometimes, a hand needs something very specific to be good, and then your job is to figure out how likely that is to happen, and whether those odds are better than trying a new hand with one fewer card.
A lot of the time, a hand looks bad but only needs one piece to become good, and the chance of you drawing that important piece is higher than that of drawing everything you need in six cards or five. I mulliganed my opening hand, and my second hand was something like:. I kept this hand. A lot of people criticized me for keeping a hand that effectively did nothing, but I am pretty sure it was correct, because this hand needs very little to be great.
In the Ramp mirror, the most important thing is to play a turn-4 Titan. The only way to do this is to have two mana accelerants, and one of them has to cost 2 mana. This hand is only missing the 2-mana accelerant. If I draw a 2-mana accelerant, then this hand is perfect. But what has to happen for me to have a five-card hand that plays a turn-4 Titan? I have to draw two accelerants one of which has to cost 2 mana , 4 lands, and Titan itself.
What are the odds of having that in a five-card hand plus a couple of draw steps? MTG Wiki Explore. Main Page All Pages. Explore Wikis Community Central. Register Don't have an account? Edit this Page. Edit source History Talk 1. From the glossary of the Comprehensive Rules September 24, — Innistrad: Midnight Hunt Mulligan To take a mulligan is to reject a prospective opening hand in favor of a new one.
See rule Each player draws a number of cards equal to their starting hand size, which is normally seven. A player who is dissatisfied with their initial hand may take a mulligan. First, the starting player declares whether they will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time.
This process is then repeated until no player takes a mulligan. A player can take mulligans until their opening hand would be zero cards, after which they may not take further mulligans. This need not be in the first round of mulligans. Other players may have already made their mulligan declarations by the time the player has the option to perform this action.
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The cookie is used to store the user consent for the cookies in the category "Other. The cookie is used to store the user consent for the cookies in the category "Performance". It does not store any personal data. Functional Functional. And, of course, redundant cards like this can still be useful to mitigate disruption like targeted discard, counterspells and removal. Apart from all this general theoretical analysis, you should also just play your deck a whole bunch of times to develop an intuition for which hands are good when.
This will also help you identify weird edge case like hands which are perfect My green deck is particularly vulnerable to this when I keep hands with a single land and a mana dork. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. How can I tell when to take a mulligan in Magic? Ask Question.
Asked 10 years, 2 months ago. Active 6 years, 7 months ago. Viewed 13k times. Improve this question. Community Bot 1. Gordon Gustafson Gordon Gustafson Add a comment. Active Oldest Votes. You can ask yourself a few questions. How badly is my strategy damaged if I fail to draw more of what I need?
In case of land shortage mana screw , how many of my spells can I play with the cards I currently hold? In case of excess lands mana flood , how powerful are the spells I hold? Do the cards I 'can' play help me getting more spells by themselves card drawers? Or are they strong enough to put pressure on my opponent, so I can buy a few turns to benefit from the regular card draw phase?
In multi-color decks and holding the wrong mana color screw , how many colored mana am I missing to cast the majority of my hand, or how many more spells of the wrong color could follow? What is the strategy of my opponent's deck? If he wins by putting out many fast creatures or direct damage, then losing a few turns may well mean defeat.
If your opponent is playing a combo deck, all you may need is a single counter-spell that you can play at the right time.
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