Why is cursed scroll good




















The artwork must be dipicting players reading it for the first time. Having one card in hand never felt so good. Great card for sligh. Forget being protected from colors. This artifact is definately one of the best.

It's worth the price for any aggresive deck, especially sligh. Clearly one of the most powerful cards in recent history, and of all time! Everything else is either a creature, a one-drop, or both. The direct damage spells tend to hit for at least 3 damage.

The creatures are optimized to sneak in as much early damage as consistently as possible. Opponents in Legacy don't with extremely rare exceptions survive that onslaught, but they might disrupt it enough to make it nonlethal. Cursed Scroll is a one-drop insurance policy that can hit a weakened opponent multiple times and help ensure that the rest of the damage in the deck finishes the job.

My favored trick of using it alongside Fireblast as the only card in my hand is a real option here. Another strong interaction late-game for this deck, but not necessarily slow in absolute terms would be to activate Cursed Scroll to hit the opponent with Skewer the Critics in hand, then follow up by casting Skewer the Critics for its discounted mana cost. Casting Cursed Scroll does trigger Eidolon of the Great Revel, but activating it doesn't, so that could help break the symmetry of the Eidolon in some games, although that's a cornercase.

This list is from September of , showing up in a tournament after most of the posts in this thread so far. It does not explain the transition of Cursed Scroll in red decks from appearing more in Sligh to appearing more in Burn, as that had already taken place. But it does show what Burn is like these days, and that's a lot closer to what Burn was like 10 years ago than what Burn was like in We now have a critical mass of one-mana, three damage spells that can hit opponents.

This was not always the case. Chain Lightning did exist, but back then. Hasty creatures have been around for a long time and using them to try to get some early hits in for a Burn deck is nothing new; the ones that show up here are merely better versions of older options for this role.

The trend, the evolution of this archetype, has simply been to find increasingly more Lightning Bolt analogs, even if they're conditional. Sligh isn't really a viable archetype in Legacy in , so I can't show an example of a Sligh list to contrast against this Burn list.

But really, I think it's more meaningful to look toward historical lists anyway. Outside certain special environments, "Sligh" is kind of an obsolete term, a name associate with the days when red's aggressive creatures were so underpowered, you had to run Ironclaw Orcs and you had to like it. So here's the original Sligh list from They're on completely different levels. But it's no accident that this deck only dedicates 10 maindeck slots to direct damage spells and has 25 slots with creatures.

It was expected that most of the damage to the opponent would be done with attacking. The direct damage spells, other than Detonate and perhaps Fireball, were generally pointed at blockers. Both finished in second place. From , there was Ben Rubin's Sligh deck. Those spells might finish an opponent off once the opponent is badly damaged, but unless they're doing that, they're more likely to be used to get rid of blockers so that cheap red creatures can keep attacking.

This keeps the opponent on the defensive and forces them into a spot where their mana isn't sufficient to fend off threats.

Cursed Scroll as a reusable damage source would have been important here, as would Hammer of Bogardan for the same reason. There's a catch, and it's kind of simple. Once your environment has enough cheap red spells that hit opponents for decent damage, you might as well skip the middleman of attacking with creatures and just smack your opponent in the face with direct damage spells.

This wasn't new knowledge. Experienced players from the beginning of the game would have known about dedicated Lightning Bolt decks from before the four-card rule was implemented. There are two main categories of decks in which I've seen Cursed Scroll Aggro decks taking advantage of the cheap initial mana cost and versatility of a repeatable damage source for helping close out games.

Resource denial decks that play with low hand size for many turns in a row, using Cursed Scroll to help grind away at the opponent. It's debatable whether even that distinction is meaningful. Both of those categories use Cursed Scroll as part of an endgame plan when one's hand size has been depleted. Not all of the aggro decks are fast and not all of the resource denial decks take that long to grind someone down. There is a kind of spectrum of possibility here, although the most widely-known tournament applications have fallen squarely in one category or the other.

Casual play offers far more options, but I guess I still draw the distinction because there's a big philosophical difference with deckbuilding considerations between trying to rush the opponent down and stopping along the way to keep the opponent from being able to do anything. Owing to its random-card-from-hand mechanic, Cursed Scroll occupies a strange niche. As a reusable source of damage, it effectively replaces a direct damage spell, so you get the effect of a Shock for more mana, but you don't have to spend a card to do it.

In a sense, it's card advantage. So far, so good. But then in aggro decks it's card advantage in an archetype that cares about tempo advantage over card advantage. In resource denial decks, it's card advantage in an archetype that actively cultivates card disadvantage. For the first category, I've emphasized red aggro decks, Burn and Sligh, because that's where I've personally used Cursed Scroll. There are other options, but they're certainly not as popular.

On January 27th I will put together a final draft of this letter and send it to Wizards. I hope to have them make a decision by February 1st. That's what you people are considered top-level for Further, your post is childish and results to ad hominem name-calling to support what I can only guess is a very limited amount of actual testing in the format.

All of the best players agree that the card is broken because it is. Its that simple. Put simply, the CS in TE-Only is undercosted and overpowered in an environment ill-eqiuped to deal with it satisfactorily.

It seems clear to all who have tested TE-Only that the CS belongs to be on that list also, but has not been added yet because the DCI usually waits until a card has been proven broken in play. In this case however, the card seems so clearly borken that it is ludicrous to wait until it is to late for the PTLA competitors.

So you think 4 ancestrals and 4 mind twists and 4 balance should be allowed, since top players should be able to deal with it? Point is, there are formats where certain cards are so powerful that they damage the competitive integrity of the event.

This is handled by removing the offending cards. There is clear concencus among the top players so far that the CS is such a card, and allowing it to have such a riddiculous influence on the environment is bad for the competitors who spend their time, effort, and money, and also for Wizards and DCI, who want to establish Magic as an intellectual sport.

Will an unchecked mons goblin raider kill you if you do nothing about it? Yes, but only if the opponent does virtually nothing and has almost nothing of use in play for a very long time. In the case of the cursed sroll, it tends to have a tremendous ability to have to much swing in the course of the game, to the point of being overpowering.

Further, due to its cost and nature, it is being seen in 4s in virtually every competetive TE-Only deck I have seen, and all the other experienced players I know have said the same thing. Scott Johns. The major problem that the play testers should have spotted is that in a tourney enviroment where creature decks reign, this card is a must for any of those decks. This card proves to be too powerful because any deck can use it, it's an artifact and artifact has not been too popular lately, deals two damage to any target, and is much more powerful than the overly powerful stormbind!

A nice analysis, however, despite the length of Tom's post, in my opinion it misses some of the key ways in which the cursed scroll is actually overpowered, and it misses some of the implications of what cursed scroll does to the magic environment. First of all, I wouldn't compare it to other damage cards. Cursed scroll should be compared to life gainers. In type 2, an incinerate is 2 mana, healing salve a terrible card for constructed only costs 1.

In type 1, for 3 mana, a psionic blasts does 4 damage, has a horrible side effect of 2 damage to yourself, while mangara's blessing even with a great additional ability heals for 5 life. Fountain of youth costs 0 to cast, and 2 to activate, while telim tor's darts costs 2 mana for an exactly equivalent ability.

Rod of ruin costs 4 to cast, 3 to activate while Amulet of Kroog costs only 2 to cast and 2 to activate.

Cursed scroll breaks one of the primal symmtries of the game. Its existance is like giving white a lightning bolt for 1 mana. Because the symmetry of the game has been broken, there is a lack of balance in deck designs now too much power has been given to the side of damage.

If cursed scroll cost 4 mana to cast this symmetry would be restored, but at 1 mana it unbalances the entire game of magic. An interesting effect of the card is that it operates under an "UNO" environment. Most decks with 4 cursed scrolls operate best with at least 3 mana in play, maybe a few creatures and a cursed scroll. Every other card in your deck with cursed scroll is merely a card to cast so you can drop down to 1 card and use your cursed scroll.

This rewards what otherwise would have been bad play. You have a hand full of creatures and a cursed scroll. You cast everything. Now when your opponent kills all of your creatures with a rolling thunder or the equivalent, you have been rewarded by your hasty play, because now your cursed scroll is working.

And even if you don't already have a cursed scroll in play, if you have cast your entire hand out, your opponent has killed all your creatures, he has complete control except for no artifact destruction at the moment, if you bonk the top of your deck with your fist, say, "Hit me cursed scroll," and then happen to top deck a cursed scroll, you can say "UNO!

I win. The problem is not that there are insufficent methods to destroy the cursed scroll, the problem is that unlike other artifacts, if the cursed scroll is left on the table for just a few turns, it can be game over. In 5 turns, it does 10 damage, damage from an artifact so you can't block it with your creatures like creature damage creatures with which cursed scroll is equivalent in power and reusability unlike any other artifact damage except for T1 artifacts like black vise and mirror universe.

Because of the amount of damage and the low resource requirement for using the cursed scroll, this means is that if you decide to play an "anti-scroll" deck, you can't normally just go one for one, that is 4 anti-scroll effects against someone with 4 scrolls -- what you would have to do is use quite a bit more anti-scroll effects than you opponent has scrolls.

This over-kill leads to dead cards if your opponent doesn't have cursed scroll in play which creates in net a large card disadvange for the anti-scroll decks. This leads to the conclusion that the best way to deal with your opponent's cursed scroll is to use 4 cursed scrolls yourself, and play this new kind of magic, that like Pat Chapin says, is just another name for "UNO! Despite the power of the cursed scroll and its dominance, I think it will be interesting to see, however unlikely, if anyone in the PT can beat this card.

Points are scored by being the first to rid yourself of all the cards in your hand. When you have one card let, yell UNO! Oh, you're back. In chaos, all is possible. So you can see that for critter control it rocks.

Reusable, and card advantage built in. Now lets look at cards which can deal with the scroll : Artifact land etc. Ruins Does less damage than the scroll and could hurt you too Blue Interdict, not a long term solution Boomerange, Bounce then counter 2 for 1 not good Capsize, Less card loss if you can buy back, but by this point you could have taken 8 damage. Also how have your critters survived this long? So from the above list I would say that only disenchant and counters is a "Quality" option.

And remember the power of enchantments in Te Propaganda et al. Now does every one see the power of CS in Tempest Only? Helpfully yours Jim. In tempest constructed, the majority of critters have a 1 toughness. This makes scroll lock a very deadly problem. I can see your arguments for banning it in tempest constructed.

But as far as the person who suggested banning it in t2. Get a grip. It's nowhere near that good in t2. I also read this thread with a certain amount of glee. I've had endless arguments with Mike Flores over whether Cursed Scroll is a good card or not.

I said from the very beginning that it was an incredible card in the right deck; he said it sucked. He made fun of me for putting in my sligh deck.

Gee, who does the world agree with, Mike! Now, cursed scroll is showing up in Extended, Type 2 - and people are calling for its banning in Tempest constructed. I will fully admit that I haven't playtested in Tempest constructed, so I don't speak with all of the authority that others might. But I'm not so sure that CS should be banned. Consider: 1. Even Linde put 4 in his green speed deck.

Report Abuse. Everything Rod of Ruin always wanted to, but couldn't be. Omenchild You do realize that at the time of Tempest expansion all red aggro would run Cursed Scroll? Red, not blue, runs this. Colorless, reusable 2 damage that pretty much always hits because red aggro like Sligh tends to have tiny hand size, was god-sent. Even black control with mutual discard like Death Cloud would use this and The Rack for double damage source.

Oh man do I love Cursed Scroll! I still run it as a 2-of in my Legacy mono red Sligh deck and it's won me more than a few matches when the game runs longer than you'd normally like.



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